
Cards Gone Rogue
Project Type: University/Group
Engine Used: Unity
Language Used: C#
Primary Role: Systems Designer
Cards Gone Rogue is a card game centered around a procedural card effect generation system. The game was created for the Generative Game Design course by a team of three students at Northeastern University. The project was executed over a period of 4 weeks. The overarching idea was to create systems and progression as a rogue-lite, but the current game version only contains a single combat encounter due to scope limitations. The game takes much inspiration from the gameplay in Slay the Spire.
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Here's a link to the projects itch.io page to download the game demo! - https://desallere.itch.io/card-gone-rouge
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Contributions
This section contains an outline of my contributions to the project, while the expandable text boxes below provide detailed explanations of each contribution.
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Brainstormed the gameplay experience, target audience, and generative algorithm and created weekly milestones to meet project goals.
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Designed the core gameplay loop, scene flow, and the generative system for card effects.
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Created flowcharts that described the operation of the card effect generation system and the phase sequence of the combat encounter.
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Designed card effect archetypes (such as card draw, damage, heal) that are linked to inventory items.
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Designed the specific card effects (Example: Gain 2 life, Deal 1 damage) associated with each archetype used in the generative system.
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Designed the card layout and created sections of the card frame.
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Conducted playtests, documented playtest data, and reworked elements such as the UI design and game balance based on player feedback.
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Planning Stage
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Pre-Production Stage
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Production Stage (Systems Design, UI, Card Effects)
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Testing
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Improvements