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ComPANion
Project Type: Independent/Group
Engine Used: Unity
Language Used: C#
Primary Role: Technical Game Designer
Hellfire Cathedral is a game created as a part of my master's thesis project and serves as a proof of concept for using heart rate in dynamic difficulty adjustment systems. The game was created over six weeks by a team of two Northeastern University students. The first-person shooter game is focused on moving through levels while battling hordes of enemies and is heavily inspired by games like Left4Dead2 and the Call of Duty: Zombies game-mode.
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Here's a link to the game's itch.io page! - https://afraz-zackria.itch.io/hellfire-cathedral
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Contributions
The sections below contain background information, descriptions, and explanations of the various parts of the project I worked on alone and with the team.
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