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Project Type:            Independent/Group

Engine Used:          Unity

Language Used:    C#

Primary Role:          Technical Game Designer


Hellfire Cathedral is a game created as a part of my master's thesis project and serves as a proof of concept for using heart rate in dynamic difficulty adjustment systems. The game was created over six weeks by a team of two Northeastern University students. The first-person shooter game is focused on moving through levels while battling hordes of enemies and is heavily inspired by games like Left4Dead2 and the Call of Duty: Zombies game-mode.

Here's a link to the game's page! -


The sections below contain background information, descriptions, and explanations of the various parts of the project I worked on alone and with the team.

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