top of page

ComPANion

Project Type:            Independent/Group

Engine Used:          Unity

Language Used:    C#

Primary Role:          Technical Game Designer

HellfireCathedralCover.png

Hellfire Cathedral is a game created as a part of my master's thesis project and serves as a proof of concept for using heart rate in dynamic difficulty adjustment systems. The game was created over six weeks by a team of two Northeastern University students. The first-person shooter game is focused on moving through levels while battling hordes of enemies and is heavily inspired by games like Left4Dead2 and the Call of Duty: Zombies game-mode.

Here's a link to the game's itch.io page! - https://afraz-zackria.itch.io/hellfire-cathedral

Contributions

The sections below contain background information, descriptions, and explanations of the various parts of the project I worked on alone and with the team.

bottom of page